﻿<?xml version="1.0" encoding="utf-8"?><Type Name="MenuCommand" FullName="System.ComponentModel.Design.MenuCommand"><TypeSignature Language="C#" Value="public class MenuCommand" Maintainer="auto" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MenuCommand extends System.Object" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Attributes><Attribute><AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName></Attribute></Attributes><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="T:System.ComponentModel.Design.MenuCommand" /> class represents information about a Windows menu or toolbar command. The <see cref="T:System.ComponentModel.Design.IMenuCommandService" /> interface allows you to add <see cref="T:System.ComponentModel.Design.MenuCommand" /> objects to the Visual Studio menu.</para><para>This class provides the following members: </para><list type="bullet"><item><para>An event-handler property to which you can attach an event handler for the command.</para></item><item><para>A <see cref="T:System.ComponentModel.Design.CommandID" /> property that uniquely identifies the command.</para></item><item><para>An <see cref="M:System.ComponentModel.Design.MenuCommand.Invoke" /> method that executes the command.</para></item><item><para>An <see cref="M:System.ComponentModel.Design.MenuCommand.OnCommandChanged(System.EventArgs)" /> method that can be overridden to handle the event that occurs when a new command is selected.</para></item><item><para>Boolean flag states that indicate whether the command is <see cref="P:System.ComponentModel.Design.MenuCommand.Checked" />, <see cref="P:System.ComponentModel.Design.MenuCommand.Enabled" />, <see cref="P:System.ComponentModel.Design.MenuCommand.Supported" />, or <see cref="P:System.ComponentModel.Design.MenuCommand.Visible" />.</para></item><item><para>An <see cref="P:System.ComponentModel.Design.MenuCommand.OleStatus" /> property that indicates the OLE command status code for the command.</para></item><item><para>An override for the <see cref="M:System.ComponentModel.Design.MenuCommand.ToString" /> method.</para></item></list></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Represents a Windows menu or toolbar command item.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public MenuCommand (EventHandler handler, System.ComponentModel.Design.CommandID command);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.EventHandler handler, class System.ComponentModel.Design.CommandID command) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="handler" Type="System.EventHandler" /><Parameter Name="command" Type="System.ComponentModel.Design.CommandID" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.Design.MenuCommand" /> class.</para></summary><param name="handler"><attribution license="cc4" from="Microsoft" modified="false" />The event to raise when the user selects the menu item or toolbar button. </param><param name="command"><attribution license="cc4" from="Microsoft" modified="false" />The unique command ID that links this menu command to the environment's menu. </param></Docs></Member><Member MemberName="Checked"><MemberSignature Language="C#" Value="public virtual bool Checked { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Checked" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters></Parameters><Docs><value>To be added: an object of type 'bool'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets or sets a value indicating whether this menu item is checked.</para></summary></Docs></Member><Member MemberName="CommandChanged"><MemberSignature Language="C#" Value="public event EventHandler CommandChanged;" /><MemberSignature Language="ILAsm" Value=".event class System.EventHandler CommandChanged" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>A command can change if it becomes checked or disabled.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Occurs when the menu command changes.</para></summary></Docs></Member><Member MemberName="CommandID"><MemberSignature Language="C#" Value="public virtual System.ComponentModel.Design.CommandID CommandID { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.Design.CommandID CommandID" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.Design.CommandID</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'CommandID'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the <see cref="T:System.ComponentModel.Design.CommandID" /> associated with this menu command.</para></summary></Docs></Member><Member MemberName="Enabled"><MemberSignature Language="C#" Value="public virtual bool Enabled { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Enabled" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters></Parameters><Docs><value>To be added: an object of type 'bool'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a value indicating whether this menu item is available.</para></summary></Docs></Member><Member MemberName="Invoke"><MemberSignature Language="C#" Value="public virtual void Invoke ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Invoke() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Invokes the command.</para></summary></Docs></Member><Member MemberName="Invoke"><MemberSignature Language="C#" Value="public virtual void Invoke (object arg);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Invoke(object arg) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="arg" Type="System.Object" /></Parameters><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Invokes the command with the given parameter.</para></summary><param name="arg"><attribution license="cc4" from="Microsoft" modified="false" />An optional argument for use by the command.</param></Docs></Member><Member MemberName="OleStatus"><MemberSignature Language="C#" Value="public virtual int OleStatus { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int32 OleStatus" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>System.MonoTODO</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'int'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the OLE command status code for this menu item.</para></summary></Docs></Member><Member MemberName="OnCommandChanged"><MemberSignature Language="C#" Value="protected virtual void OnCommandChanged (EventArgs e);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnCommandChanged(class System.EventArgs e) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="e" Type="System.EventArgs" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para><para>The <see cref="M:System.ComponentModel.Design.MenuCommand.OnCommandChanged(System.EventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Raises the <see cref="E:System.ComponentModel.Design.MenuCommand.CommandChanged" /> event.</para></summary><param name="e"><attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data. </param></Docs></Member><Member MemberName="Properties"><MemberSignature Language="C#" Value="public virtual System.Collections.IDictionary Properties { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.Collections.IDictionary Properties" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Collections.IDictionary</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>All menu commands store their public properties in the <see cref="P:System.ComponentModel.Design.MenuCommand.Properties" /> collection. The key in the properties dictionary is the property name. This allows for generic enumeration of properties and provides a consistent substrate from which new properties can be added without modifying the class definition.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the public properties associated with the <see cref="T:System.ComponentModel.Design.MenuCommand" />.</para></summary></Docs></Member><Member MemberName="Supported"><MemberSignature Language="C#" Value="public virtual bool Supported { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Supported" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters></Parameters><Docs><value>To be added: an object of type 'bool'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets or sets a value indicating whether this menu item is supported.</para></summary></Docs></Member><Member MemberName="ToString"><MemberSignature Language="C#" Value="public override string ToString ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Returns a string representation of this menu command.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>A string containing the value of the <see cref="P:System.ComponentModel.Design.MenuCommand.CommandID" /> property appended with the names of any flags that are set, separated by pipe bars (|). These flag properties include <see cref="P:System.ComponentModel.Design.MenuCommand.Checked" />, <see cref="P:System.ComponentModel.Design.MenuCommand.Enabled" />, <see cref="P:System.ComponentModel.Design.MenuCommand.Supported" />, and <see cref="P:System.ComponentModel.Design.MenuCommand.Visible" />.</para></returns></Docs></Member><Member MemberName="Visible"><MemberSignature Language="C#" Value="public virtual bool Visible { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Visible" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters></Parameters><Docs><value>To be added: an object of type 'bool'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets or sets a value indicating whether this menu item is visible.</para></summary></Docs></Member></Members></Type>