soundfx=../../../sound/farm/ox
size=big
output=ox

[aihints]
build_material=false
recruitment=true

[buildcost]
trunk=2
raw_stone=2
blackwood=1

[working positions]
cattlebreeder=1

[inputs]
wheat=8
water=8

[programs]
work=_Work

[work]
return=skipped when economy needs wheat and not economy needs ox
return=skipped when economy needs water and not economy needs ox
consume=wheat water
playFX=../../../sound/farm/ox 192
animate=working 30000 # animation of feeding the cattles
recruit=ox

[idle]
pics=cattlefarm_i_??.png  # ???
hotspot=57 80

[working]
pics=cattlefarm_i_??.png  # ???
hotspot=57 80
