//----------------------------------------------------------------------
//Sound the player that he is stepping on something evil
IfTimeOut
  tmpargument = 20
  SetTime
  tmpx = weight
  tmpy = 20
  IfXIsMoreThanY
    SetTargetToWhoeverBumped
    IfTargetIsOnHatedTeam
      tmpargument = 0
      SendMessageNear
      PlaySound
      tmpdistance = DAMAGEEVIL
      tmpargument = 256
      DamageTarget

//----------------------------------------------------------------------
End
//----------------------------------------------------------------------
