//------------------------------------------------------------------------------
// ZZ> Act as a normal weapon...
IfDropped
  KeepAction

//------------------------------------------------------------------------------
//This makes the claw become normal when in statue mode
IfSpawned
  IfHeld
    SetTargetToWhoeverIsHolding
    JoinTargetTeam
IfOrdered
  tmpx = selforder
  tmpy = [SCOR]
  IfXIsEqualToY
    tmpargument = 0
    ChangeArmor

//------------------------------------------------------------------------------
End
//------------------------------------------------------------------------------
