// Basic enchantment stuff
Retarget as target's weapon ( TRUE or FALSE ) : #%
Override set values ( TRUE or FALSE )         : #%
Remove overridden enchants ( TRUE or FALSE )  : #%
Kill character on end ( TRUE or FALSE )       : #%
Spawn poof on end ( TRUE or FALSE )           : #%
Seconds before end ( -1 for infinite )        : #%
End message ( -1 for none )                   : #%


// Enchantment draining/sustaining
Owner's mana boost each second ( -1.0 to 1.0 )  : #%
Target's mana boost each second ( -1.0 to 1.0 ) : #%
End if mana can't be payed ( TRUE or FALSE )    : #%
Owner's life boost each second ( -1.0 to 1.0 )  : #%
Target's life boost each second ( -1.0 to 1.0 ) : #%


// Stuff to make the enchantment more specific
Don't work if target resists ... ( ex. CRUSH ) : #%
Only work if target causes ... ( ex. SLASH )   : #%
Removed by ... ( [NONE] or an IDSZ )           : #%


// Set target's attributes...  The numbers are explicit, and
// are reset when removed.  Multiple sets are not cumulative
// because that would be bad.  Preceed each value with a T
// if the value is to be set, F otherwise
Damage type ( CRUSH, POKE, SLASH, etc. )        : #%
Number of jumps ( 0 to 2 )                      : #%
Life bar color ( 0 to 5, 1 is red )             : #%
Mana bar color ( 0 to 5, 5 is purple )          : #%
SLASH damage modifier ( InversionTFC, Shift )   : #%
CRUSH damage modifier ( InversionTFC, Shift )   : #%
POKE  damage modifier ( InversionTFC, Shift )   : #%
HOLY  damage modifier ( InversionTFC, Shift )   : #%
EVIL  damage modifier ( InversionTFC, Shift )   : #%
FIRE  damage modifier ( InversionTFC, Shift )   : #%
ICE   damage modifier ( InversionTFC, Shift )   : #%
ZAP   damage modifier ( InversionTFC, Shift )   : #%
Flashing AND ( 1, 3, 7, 15...  255 is don't )   : #%
Light blending ( 255 is normal )                : #%
Alpha blending ( 255 is normal )                : #%
Sheen ( 0 - 15, 0 is dull, 15 is shiny )        : #%
Fly to height ( 0 to 255, Won't affect innate ) : #%
Walk on water ( TRUE or FALSE, Not on innate )  : #%
Can see invisible ( TRUE or FALSE )             : #%
Missile treatment ( NORMAL, DEFLECT, REFLECT )  : #%
Cost for each missile treated ( 0.0 to 1.0 )    : #%
Morph target ( TRUE )                           : #%
Target may now channel life ( TRUE )            : #%


// Modify target's attributes...  These are cumulative, and
// are simply undone when removed.
Jump power increase ( -5.0 to 5.0 )    : #%
Bump dampen change ( -1.0 to 1.0 )     : #%
Bounciness change ( -.95 to .95 )      : #%
Damage bonus ( -4.0 to 4.0 )           : #%
Size increase ( -.5 to .5 )            : #%
Acceleration booost ( -40 to 40 )      : #%
Darkening red shift change ( -3 to 3 ) : #%
Darkening green shift ( -3 to 3 )      : #%
Darkening blue shift ( -3 to 3 )       : #%
Base defense increase ( -50 to 50 )    : #%
Maximum mana increase ( -3.0 to 3.0 )  : #%
Maximum life increase ( -3.0 to 3.0 )  : #%
Strength boost ( -3.0 to 3.0 )         : #%
Wisdom boost ( -3.0 to 3.0 )           : #%
Intelligence boost ( -3.0 to 3.0 )     : #%
Dexterity boost ( -3.0 to 3.0 )        : #%

// Expansions
##