﻿<?xml version="1.0" encoding="utf-8"?><Type Name="TreePath" FullName="Gtk.TreePath"><TypeSignature Language="C#" Maintainer="auto" Value="public class TreePath : GLib.Opaque" /><AssemblyInfo><AssemblyName>gtk-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>Represents a particular node of a <see cref="T:Gtk.TreeView" />.</summary><remarks>A TreePath can be converted into either an array of unsigned integers or a string. The string form is a list of numbers separated by a colon. Each number refers to the offset at that level. Thus, the path "0" refers to the root node and the path "2:4" refers to the fifth child of the third node.</remarks></Docs><Base><BaseTypeName>GLib.Opaque</BaseTypeName></Base><Interfaces></Interfaces><Members><Member MemberName="NewFirst"><MemberSignature Language="C#" Value="public static Gtk.TreePath NewFirst ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Gtk.TreePath</ReturnType></ReturnValue><Parameters /><Docs><summary>Creates a new GtkTreePath.</summary><returns>an object of type <see cref="T:Gtk.TreePath" /></returns><remarks>The string representation of this path is "0".</remarks></Docs></Member><Member MemberName="Copy"><MemberSignature Language="C#" Value="public Gtk.TreePath Copy ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Gtk.TreePath</ReturnType></ReturnValue><Parameters /><Docs><summary>Copies a TreePath into a new TreePath object.</summary><returns>an object of type <see cref="T:Gtk.TreePath" />, the new copy</returns><remarks /></Docs></Member><Member MemberName="IsDescendant"><MemberSignature Language="C#" Value="public bool IsDescendant (Gtk.TreePath ancestor);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="ancestor" Type="Gtk.TreePath" /></Parameters><Docs><summary>Tests whether this TreePath is a descendant of a particular TreePath.</summary><param name="ancestor">an object of type <see cref="T:Gtk.TreePath" />, the potential ancestor to test</param><returns>an object of type <see cref="T:System.Boolean" />, true if this TreePath is the other TreePath's descendant.</returns><remarks /></Docs></Member><Member MemberName="IsAncestor"><MemberSignature Language="C#" Value="public bool IsAncestor (Gtk.TreePath descendant);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="descendant" Type="Gtk.TreePath" /></Parameters><Docs><summary>Tests whether this TreePath is an ancestor of a given TreePath</summary><param name="descendant">an object of type <see cref="T:Gtk.TreePath" />, the potential descendant</param><returns>an object of type <see cref="T:System.Boolean" />, returns true if this TreePath is an ancestor of the given TreePath.</returns><remarks /></Docs></Member><Member MemberName="Down"><MemberSignature Language="C#" Value="public void Down ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Changes this TreePath object to refer to its own first child.</summary><remarks>FIXME: make sure this is right.</remarks></Docs></Member><Member MemberName="Compare"><MemberSignature Language="C#" Value="public int Compare (Gtk.TreePath b);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters><Parameter Name="b" Type="Gtk.TreePath" /></Parameters><Docs><summary>Compares two paths. If this path appears before <see cref="T:Gtk.TreePath" /> b in a tree, then -1 is returned. If the parameter path appears before this path, then 1 is returned. If the two nodes are equal, then 0 is returned.</summary><param name="b">an object of type <see cref="T:Gtk.TreePath" />, the path to compare</param><returns>an object of type <see cref="T:System.Int32" /></returns><remarks /></Docs></Member><Member MemberName="Free"><MemberSignature Language="C#" Value="public void Free ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Disposes of the TreePath object and any resources it was using.</summary><remarks /></Docs></Member><Member MemberName="Next"><MemberSignature Language="C#" Value="public void Next ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Moves the TreePath to point to the next node at the current depth.</summary><remarks /></Docs></Member><Member MemberName="Prev"><MemberSignature Language="C#" Value="public bool Prev ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>Moves the TreePath to point to the previous node at the current depth, if it exists.</summary><returns>an object of type <see cref="T:System.Boolean" />, true if the path has a previous node and the move was made successfully.</returns><remarks /></Docs></Member><Member MemberName="Up"><MemberSignature Language="C#" Value="public bool Up ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>Moves the TreePath to point to its parent node, if it has a parent.</summary><returns>an object of type <see cref="T:System.Boolean" />, true if the path has a previous node and the move was made successfully.</returns><remarks /></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public TreePath (IntPtr raw);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters><Docs><summary>Internal constructor</summary><param name="raw">Pointer to the C object.</param><remarks><para>This is an internal constructor, and should not be used by user code.</para></remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public TreePath ();" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters /><Docs><summary>Constructor; builds an empty TreePath.</summary><remarks /></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public TreePath (string path);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="path" Type="System.String" /></Parameters><Docs><summary>Creates a new <see cref="T:Gtk.TreePath" /> object.</summary><param name="path">an object of type <see cref="T:System.String" /></param><remarks>The <paramref name="path" /> is expressed in the form "3:2:5".  The toplevel or root path would thus be "0".</remarks></Docs></Member><Member MemberName="Depth"><MemberSignature Language="C#" Value="public int Depth { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><summary>Returns the current depth of the TreePath.</summary><value>an object of type <see cref="T:System.Int32" /></value><remarks /></Docs></Member><Member MemberName="PrependIndex"><MemberSignature Language="C#" Value="public void PrependIndex (int index_);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="index_" Type="System.Int32" /></Parameters><Docs><summary>Prepends a new index to a path. As a result, the depth of the path is increased.</summary><param name="index_">a <see cref="T:System.Int32" />, the index to prepend</param><remarks /></Docs></Member><Member MemberName="AppendIndex"><MemberSignature Language="C#" Value="public void AppendIndex (int index_);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="index_" Type="System.Int32" /></Parameters><Docs><summary>Appends a new index to a path. As a result, the depth of the path is increased.</summary><param name="index_">a <see cref="T:System.Int32" />, the index to append</param><remarks /></Docs></Member><Member MemberName="Indices"><MemberSignature Language="C#" Value="public int[] Indices { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32[]</ReturnType></ReturnValue><Parameters /><Docs><summary>Returns the current indices of the TreePath. This is an array of integers, each representing a node in a tree. This value should not be freed.</summary><value>a <see cref="T:System.Int32[]" /></value><remarks /></Docs></Member><Member MemberName="GType"><MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue><Parameters /><Docs><summary>GType Property.</summary><value>a <see cref="T:GLib.GType" /></value><remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.TreePath" />.</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public TreePath (int[] indices);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="indices" Type="System.Int32[]" /></Parameters><Docs><summary>Creates a path for a set of indices.</summary><param name="indices">a <see cref="T:System.Int32" /></param><remarks /><since version="Gtk# 2.4" /></Docs></Member></Members></Type>