﻿<?xml version="1.0" encoding="utf-8"?><Type Name="InterpType" FullName="Gdk.InterpType"><TypeSignature Language="C#" Maintainer="auto" Value="public enum InterpType" /><AssemblyInfo><AssemblyName>gdk-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>Interpolation mode for scaling operations.</summary><remarks>Bilinear is the best balance in most cases.
Nearest provides faster (and low quality) scaling, while Hyper is slow but high-quality. 
</remarks></Docs><Base><BaseTypeName>System.Enum</BaseTypeName></Base><Attributes><Attribute><AttributeName>GLib.GType(typeof(Gdk.InterpTypeGType))</AttributeName></Attribute></Attributes><Members><Member MemberName="Nearest"><MemberSignature Language="C#" Value="Nearest" /><MemberType>Field</MemberType><ReturnValue><ReturnType>Gdk.InterpType</ReturnType></ReturnValue><Parameters /><Docs><summary>Nearest neighbor sampling; this is the fastest and lowest quality mode. Quality is normally unacceptable when scaling down, but may be OK when scaling up.</summary><remarks></remarks></Docs></Member><Member MemberName="Tiles"><MemberSignature Language="C#" Value="Tiles" /><MemberType>Field</MemberType><ReturnValue><ReturnType>Gdk.InterpType</ReturnType></ReturnValue><Parameters /><Docs><summary>This is an accurate simulation of the PostScript image operator without any interpolation enabled. Each pixel is rendered as a tiny parallelogram of solid color, the edges of which are implemented with antialiasing. It resembles nearest neighbor for enlargement, and bilinear for reduction.</summary><remarks></remarks></Docs></Member><Member MemberName="Bilinear"><MemberSignature Language="C#" Value="Bilinear" /><MemberType>Field</MemberType><ReturnValue><ReturnType>Gdk.InterpType</ReturnType></ReturnValue><Parameters /><Docs><summary>Best quality/speed balance; use this mode by default. Bilinear interpolation. For enlargement, it is equivalent to point-sampling the ideal bilinear-interpolated image. For reduction, it is equivalent to laying down small tiles and integrating over the coverage area.</summary><remarks></remarks></Docs></Member><Member MemberName="Hyper"><MemberSignature Language="C#" Value="Hyper" /><MemberType>Field</MemberType><ReturnValue><ReturnType>Gdk.InterpType</ReturnType></ReturnValue><Parameters /><Docs><summary>This is the slowest and highest quality reconstruction function. It is derived from the hyperbolic filters in Wolberg's "Digital Image Warping", and is formally defined as the hyperbolic-filter sampling the ideal hyperbolic-filter interpolated image (the filter is designed to be idempotent for 1:1 pixel mapping).</summary><remarks></remarks></Docs></Member></Members></Type>