﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Keymap" FullName="Gdk.Keymap"><TypeSignature Language="C#" Maintainer="ct" Value="public class Keymap : GLib.Object" /><AssemblyInfo><AssemblyName>gdk-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>Object for keyboard code manipulation</summary><remarks><para>
    Defines translations from keyboard states to a `keyval`. Two phase translation: determine keyboard group and level 
    for keyboard state, then lookup the keycode/group/level triplet in the keymap and get the corresponding keyval.
    Keycode is the hardware/keyboard code for that key. Keygroup is used for language and horizontal tracking [ "group 1" is english, 
    "group 2" is hebrew]. Keylevel is used to track letter case/alternate representation and vertical movement [ level 0 is "a", 
    level 1 is "A" ; alternately, level 0 is "1" and level 1 is "!" ].
    </para></remarks></Docs><Base><BaseTypeName>GLib.Object</BaseTypeName></Base><Interfaces></Interfaces><Members><Member MemberName="LookupKey"><MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue><Parameters><Parameter Name="key" Type="Gdk.KeymapKey" /></Parameters><Docs><summary>
        Looks up a keyval mapped to a keycode/group/level triplet. If no keyval is bound to `key`, the method returns 0.
        </summary><param name="key">An object of type 'Gdk.KeymapKey', initalized keycode/group/level triplet.</param><returns>An object of type 'uint', a keyval or 0 if none was found.</returns><remarks>
        None
        </remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters><Docs><summary>Internal constructor</summary><param name="raw">Pointer to the C object.</param><remarks><para>This is an internal constructor, and should not be used by user code.</para></remarks></Docs></Member><Member MemberName="Default"><MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Gdk.Keymap</ReturnType></ReturnValue><Docs><summary>To be added</summary><value>To be added: an object of type 'Gdk.Keymap'</value><remarks>To be added</remarks></Docs></Member><Member MemberName="Direction"><MemberSignature Language="C#" Value="public Pango.Direction Direction { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Pango.Direction</ReturnType></ReturnValue><Docs><summary>
        Member that represents the current direction of the keymap.
        </summary><value>An object of type 'Pango.Direction', current keymap direction.</value><remarks>
        None
        </remarks></Docs></Member><Member MemberName="DirectionChanged"><MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" /><MemberType>Event</MemberType><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Parameters /><Docs><summary>
        An event handler that raised when the direction of a keymap has been changed.
        </summary><remarks>
        None
        </remarks></Docs><Attributes><Attribute><AttributeName>GLib.Signal("direction_changed")</AttributeName></Attribute></Attributes></Member><Member MemberName="KeysChanged"><MemberSignature Language="C#" Value="public event EventHandler KeysChanged;" /><MemberType>Event</MemberType><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs><Attributes><Attribute><AttributeName>GLib.Signal("keys_changed")</AttributeName></Attribute></Attributes></Member><Member MemberName="GetForDisplay"><MemberSignature Language="C#" Value="public static Gdk.Keymap GetForDisplay (Gdk.Display display);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Gdk.Keymap</ReturnType></ReturnValue><Parameters><Parameter Name="display" Type="Gdk.Display" /></Parameters><Docs><summary>To be added</summary><param name="display">a <see cref="T:Gdk.Display" /></param><returns>a <see cref="T:Gdk.Keymap" /></returns><remarks>To be added</remarks></Docs></Member><Member MemberName="TranslateKeyboardState"><MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, out uint keyval, out int effective_group, out int level, out Gdk.ModifierType consumed_modifiers);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="hardware_keycode" Type="System.UInt32" /><Parameter Name="state" Type="Gdk.ModifierType" /><Parameter Name="group" Type="System.Int32" /><Parameter Name="keyval" Type="System.UInt32&amp;" RefType="out" /><Parameter Name="effective_group" Type="System.Int32&amp;" RefType="out" /><Parameter Name="level" Type="System.Int32&amp;" RefType="out" /><Parameter Name="consumed_modifiers" Type="Gdk.ModifierType&amp;" RefType="out" /></Parameters><Docs><summary>Translates the contents of a Gdk.KeymapKey into a keyval/group/level. Modifiers affecting the translation are returned 
        in `consumed_modifiers`. `effective_group` is the group used in translation. Key level is determined by `state`.</summary><param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param><param name="state">An object of type <see cref="T:Gdk.ModifierType" />, a modifier state.</param><param name="group">An object of type <see cref="T:System.Int32" />, active keyboard group.</param><param name="keyval">An object of type <see cref="T:System.UInt32" />, return reference for `keyval`.</param><param name="effective_group">An object of type <see cref="T:System.Int32" />, return reference for `effective group`.</param><param name="level">An object of type <see cref="T:System.Int32" />, return reference for the new level.</param><param name="consumed_modifiers">An object of type <see cref="T:Gdk.ModifierType" />, return reference for modifiers used to determine group/level.</param><returns>An object of type <see cref="T:System.Boolean" />, return <see langword="true" /> if keys were found and returned.</returns><remarks></remarks></Docs></Member><Member MemberName="GType"><MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue><Parameters /><Docs><summary>GType Property.</summary><value>a <see cref="T:GLib.GType" /></value><remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Keymap" />.</remarks></Docs></Member><Member MemberName="OnDirectionChanged"><MemberSignature Language="C#" Value="protected virtual void OnDirectionChanged ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</summary><remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</remarks></Docs></Member><Member MemberName="OnKeysChanged"><MemberSignature Language="C#" Value="protected virtual void OnKeysChanged ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</summary><remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected Keymap (GLib.GType gtype);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="gtype" Type="GLib.GType" /></Parameters><Docs><summary>Internal constructor</summary><param name="gtype">a <see cref="T:GLib.GType" /></param><remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Keymap" /> that would have their own GLib.GType assigned to it.  This is not typically used by C# code.</remarks></Docs><Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected Keymap ();" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters /><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="GetEntriesForKeycode"><MemberSignature Language="C#" Value="public void GetEntriesForKeycode (uint hardware_keycode, out Gdk.KeymapKey[] keys, out uint[] keyvals);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="hardware_keycode" Type="System.UInt32" /><Parameter Name="keys" Type="Gdk.KeymapKey[]&amp;" RefType="out" /><Parameter Name="keyvals" Type="System.UInt32[]&amp;" RefType="out" /></Parameters><Docs><summary>Stores in <paramref name="keys" /> a reference to a list of the keys bound to <paramref name="hardware_keycode" />. The nth Gdk.KeymapKey in <paramref name="keys" /> is associated with the nth keyval in <paramref name="keyvals" />. When a keycode is pressed by the user, the keyval from <paramref name="keys" /> is selected.</summary><param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param><param name="keys">An object of type <see cref="T:Gdk.KeymapKey" />, return reference for the list of keys.</param><param name="keyvals">An object of type <see cref="T:System.UInt32" />, return reference for the list of corresponding keyvals for <paramref name="keys" /></param><remarks></remarks></Docs></Member><Member MemberName="GetEntriesForKeyval"><MemberSignature Language="C#" Value="public Gdk.KeymapKey[] GetEntriesForKeyval (uint keyval);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Gdk.KeymapKey[]</ReturnType></ReturnValue><Parameters><Parameter Name="keyval" Type="System.UInt32" /></Parameters><Docs><summary>Gets a list of keycode/group/level combinations that generate a <paramref name="keyval" />.</summary><param name="keyval">An object of type <see cref="T:System.UInt32" />, such as GDK_a, GDK_up, GDK_RETURN, etc.</param><returns>the list of key sequences.</returns><remarks></remarks></Docs></Member><Member MemberName="HaveBidiLayouts"><MemberSignature Language="C#" Value="public bool HaveBidiLayouts ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>Requests Bidi layout status.</summary><returns>If <see langword="true" />, bi-directional layout is in use.</returns><remarks>To be added.</remarks><since version="Gtk# 2.12" /></Docs></Member></Members></Type>