﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Colormap" FullName="Gdk.Colormap"><TypeSignature Language="C#" Maintainer="auto" Value="public class Colormap : GLib.Object" /><AssemblyInfo><AssemblyName>gdk-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>A structure that contains different colors.</summary><remarks>None.</remarks></Docs><Base><BaseTypeName>GLib.Object</BaseTypeName></Base><Interfaces></Interfaces><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Colormap (IntPtr raw);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters><Docs><summary>Internal constructor</summary><param name="raw">Pointer to the C object.</param><remarks><para>This is an internal constructor, and should not be used by user code.</para></remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Colormap (Gdk.Visual visual, bool allocate);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="visual" Type="Gdk.Visual" /><Parameter Name="allocate" Type="System.Boolean" /></Parameters><Docs><summary>Creates a new colormap for the given visual.</summary><param name="visual">A <see cref="T:Gdk.Visual" /></param><param name="allocate">if true, the newly created colormap will be a private colormap, and all colors in it will be allocated for the applications use.</param><remarks>None.</remarks></Docs></Member><Member MemberName="System"><MemberSignature Language="C#" Value="public static Gdk.Colormap System { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Gdk.Colormap</ReturnType></ReturnValue><Docs><summary>Gets the system's default colormap for the default screen.</summary><value>The system's default colormap for the default screen.</value><remarks>None.</remarks></Docs></Member><Member MemberName="Visual"><MemberSignature Language="C#" Value="public Gdk.Visual Visual { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Gdk.Visual</ReturnType></ReturnValue><Docs><summary>Returns the visual for which a given colormap was created.</summary><value>The <see cref="Gdk.Visual" /> of the colormap.</value><remarks>None.</remarks></Docs></Member><Member MemberName="AllocColor"><MemberSignature Language="C#" Value="public bool AllocColor (ref Gdk.Color color, bool writeable, bool best_match);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="color" Type="Gdk.Color&amp;" RefType="ref" /><Parameter Name="writeable" Type="System.Boolean" /><Parameter Name="best_match" Type="System.Boolean" /></Parameters><Docs><summary>Allocates a single color from a colormap.</summary><param name="color">The color to allocate. On return the pixel field will be filled in if allocation succeeds.</param><param name="writeable">If true, the color is allocated writeable (their values can later be changed using <see cref="M:Gdk.Color.Change" />). Writeable colors cannot be shared between applications.</param><param name="best_match">If true, GDK will attempt to do matching against existing colors if the color cannot be allocated as requested.</param><returns>True if the allocation succeeded.</returns><remarks>None.</remarks></Docs></Member><Member MemberName="Screen"><MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Gdk.Screen</ReturnType></ReturnValue><Docs><summary>Gets the screen for which this colormap was created.</summary><value>The screen for which this colormap was created.</value><remarks>None.</remarks></Docs></Member><Member MemberName="GType"><MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue><Parameters /><Docs><summary>GType Property.</summary><value>a <see cref="T:GLib.GType" /></value><remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Colormap" />.</remarks></Docs></Member><Member MemberName="QueryColor"><MemberSignature Language="C#" Value="public void QueryColor (ulong pixel, ref Gdk.Color result);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="pixel" Type="System.UInt64" /><Parameter Name="result" Type="Gdk.Color&amp;" RefType="ref" /></Parameters><Docs><summary>Locates the RGB color in the colormap corresponding to the given hardware pixel.</summary><param name="pixel">Pixel value in hardware display format.</param><param name="result"><see cref="T:Gdk.Color" /> with red, green, blue fields initialized.</param><remarks>Pixel must be a valid pixel in the colormap; it's a programmer error to call his function with a pixel which is not in the colormap. Hardware pixels are normally obtained from <see cref="M:Gdk.Colormap.AllocColors" />, or from a <see cref="T:Gdk.Image" />. (A <see cref="T:Gdk.Image" /> contains image data in hardware format, a <see cref="T:Gdk.Pixbuf" /> contains image data in a canonical 24-bit RGB format.)</remarks></Docs></Member><Member MemberName="FreeColors"><MemberSignature Language="C#" Value="public void FreeColors (Gdk.Color[] colors, int ncolors);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="colors" Type="Gdk.Color[]" /><Parameter Name="ncolors" Type="System.Int32" /></Parameters><Docs><summary>Frees previously allocated colors.</summary><param name="colors">The colors to free.</param><param name="ncolors">The number of colors in colors.</param><remarks>None.</remarks></Docs></Member><Member MemberName="AllocColors"><MemberSignature Language="C#" Value="public int AllocColors (Gdk.Color[] colors, int ncolors, bool writeable, bool best_match, bool[] success);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters><Parameter Name="colors" Type="Gdk.Color[]" /><Parameter Name="ncolors" Type="System.Int32" /><Parameter Name="writeable" Type="System.Boolean" /><Parameter Name="best_match" Type="System.Boolean" /><Parameter Name="success" Type="System.Boolean[]" /></Parameters><Docs><summary>Allocates colors from a colormap.</summary><param name="colors">The color values to allocate. On return, the pixel values for allocated colors will be filled in.</param><param name="ncolors">The number of colors in colors.</param><param name="writeable">If true, the colors are allocated writeable (their values can later be changed using <see cref="M:Gdk.Color.Change" />). Writeable colors cannot be shared between applications.</param><param name="best_match">If true, GDK will attempt to do matching against existing colors if the colors cannot be allocated as requested.</param><param name="success">An array of length ncolors. On return, this indicates whether the corresponding color in colors was sucessfully allocated or not.</param><returns>The number of colors that were not successfully allocated.</returns><remarks>None.</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected Colormap (GLib.GType gtype);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="gtype" Type="GLib.GType" /></Parameters><Docs><summary>Internal constructor</summary><param name="gtype">a <see cref="T:GLib.GType" /></param><remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Colormap" /> that would have their own GLib.GType assigned to it.  This is not typically used by C# code.</remarks></Docs><Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes></Member><Member MemberName="SystemSize"><MemberSignature Language="C#" Value="public static int SystemSize { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added</summary><value>a <see cref="T:System.Int32" /></value><remarks>To be added</remarks><since version="Gtk# 2.4" /></Docs><Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes></Member><Member MemberName="Ref"><MemberSignature Language="C#" Value="public Gdk.Colormap Ref ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Gdk.Colormap</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added</summary><returns>a <see cref="T:Gdk.Colormap" /></returns><remarks>To be added</remarks><since version="Gtk# 2.4" /></Docs></Member><Member MemberName="Unref"><MemberSignature Language="C#" Value="public void Unref ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added</summary><remarks>To be added</remarks><since version="Gtk# 2.4" /></Docs></Member><Member MemberName="Change"><MemberSignature Language="C#" Value="public void Change (int ncolors);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="ncolors" Type="System.Int32" /></Parameters><Docs><summary>To be added</summary><param name="ncolors">a <see cref="T:System.Int32" /></param><remarks>To be added</remarks><since version="Gtk# 2.4" /></Docs></Member><Member MemberName="Size"><MemberSignature Language="C#" Value="public int Size { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters /><Docs><summary>The size of the <see cref="T:Gdk.Colormap" /></summary><value>The size of the <see cref="T:Gdk.Colormap" /></value><remarks></remarks><since version="Gtk# 2.4" /></Docs></Member></Members></Type>