﻿<?xml version="1.0" encoding="utf-8"?><Type Name="StateChangeArgs" FullName="Atk.StateChangeArgs"><TypeSignature Language="C#" Value="public class StateChangeArgs : GLib.SignalArgs" Maintainer="auto" /><AssemblyInfo><AssemblyName>atk-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>Event data.</summary><remarks><para>The <see cref="M:Atk.Object.StateChange" /> event invokes <see cref="T:Atk.StateChangeHandler" /> delegates which pass event data via this class.</para></remarks></Docs><Base><BaseTypeName>GLib.SignalArgs</BaseTypeName></Base><Interfaces /><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public StateChangeArgs ();" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters /><Docs><summary>Public Constructor.</summary><remarks>Create a new <see cref="T:Atk.StateChangeArgs" /> instance with this constructor if you need to invoke a <see cref="T:Atk.StateChangeHandler" /> delegate.</remarks></Docs></Member><Member MemberName="StateSet"><MemberSignature Language="C#" Value="public bool StateSet { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added</summary><value>To be added: an object of type 'bool'</value><remarks>To be added</remarks></Docs></Member><Member MemberName="Name"><MemberSignature Language="C#" Value="public string Name { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><summary>To be added</summary><value>To be added: an object of type 'string'</value><remarks>To be added</remarks></Docs></Member></Members></Type>