﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Component" FullName="Atk.Component"><TypeSignature Language="C#" Maintainer="auto" Value="public interface Component : GLib.IWrapper" /><AssemblyInfo><AssemblyName>atk-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>The ATK interface provided by UI components which occupy a physical area on the screen.</summary><remarks><para>
        The ATK interface provided by UI components which occupy a
        physical area on the screen.
      </para><para>
        This should be implemented by most if not all UI elements with
        an actual on-screen presence, i.e. components which can be
        said to have a screen-coordinate bounding box. Virtually all
        widgets will need to have <see cref="T:Atk.Component" /> implementations
        provided for their corresponding <see cref="T:Atk.Object" /> class. In short,
        only UI elements which are* not* GUI elements will omit this
        ATK interface.
      </para><para>
        A possible exception might be textual information with a
        transparent background, in which case text glyph bounding box
        information is provided by <see cref="T:Atk.Text" />.
      </para></remarks></Docs><Interfaces><Interface><InterfaceName>GLib.IWrapper</InterfaceName></Interface></Interfaces><Members><Member MemberName="RemoveFocusHandler"><MemberSignature Language="C#" Value="public void RemoveFocusHandler (uint handler_id);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="handler_id" Type="System.UInt32" /></Parameters><Docs><summary>
          Remove the handler from the list of functions to be executed
          when this object receives focus events (in or out).
        </summary><param name="handler_id">The handler id of the focus handler to be removed from component.</param><remarks /></Docs></Member><Member MemberName="SetPosition"><MemberSignature Language="C#" Value="public bool SetPosition (int x, int y, Atk.CoordType coord_type);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Int32" /><Parameter Name="y" Type="System.Int32" /><Parameter Name="coord_type" Type="Atk.CoordType" /></Parameters><Docs><summary>Sets the postition of this component.</summary><param name="x">X coordinate.</param><param name="y">Y coordinate.</param><param name="coord_type">
          Specifies whether the coordinates are relative to the screen
          or to the components top level window.
        </param><returns><see langword="true" /> or <see langword="false" /> whether or not the position was set or not.</returns><remarks /></Docs></Member><Member MemberName="GrabFocus"><MemberSignature Language="C#" Value="public bool GrabFocus ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>Grabs focus for this component</summary><returns><see langword="true" /> if successful, <see langword="false" /> otherwise.
        </returns><remarks /></Docs></Member><Member MemberName="SetExtents"><MemberSignature Language="C#" Value="public bool SetExtents (int x, int y, int width, int height, Atk.CoordType coord_type);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Int32" /><Parameter Name="y" Type="System.Int32" /><Parameter Name="width" Type="System.Int32" /><Parameter Name="height" Type="System.Int32" /><Parameter Name="coord_type" Type="Atk.CoordType" /></Parameters><Docs><summary>Sets the extents of this component.</summary><param name="x">X coordinate.</param><param name="y">Y coordinate.</param><param name="width">Width to set for this component.</param><param name="height">Height to set for this component.</param><param name="coord_type">
          Specifies whether the coordinates are relative to the screen
          or to the components top level window.
        </param><returns><see langword="true" /> or <see langword="false" /> whether the extents were
          set or not.
        </returns><remarks /></Docs></Member><Member MemberName="SetSize"><MemberSignature Language="C#" Value="public bool SetSize (int width, int height);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="width" Type="System.Int32" /><Parameter Name="height" Type="System.Int32" /></Parameters><Docs><summary>Set the size of this component in terms of width and height.</summary><param name="width">Width to set for this component.</param><param name="height">Height to set for this component.</param><returns><see langword="true" /> or <see langword="false" /> whether the size was set or not.
        </returns><remarks /></Docs></Member><Member MemberName="AddFocusHandler"><MemberSignature Language="C#" Value="public uint AddFocusHandler (Atk.FocusHandler handler);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue><Parameters><Parameter Name="handler" Type="Atk.FocusHandler" /></Parameters><Docs><summary>
          Add the specified handler to the set of functions to be
          called when this object receives focus events (in or out).
        </summary><param name="handler">The <see cref="T:Atk.FocusHandler" /> to be attached to this component.</param><returns>
          A handler id which can be used in
          <see cref="M:Atk.Component.RemoveFocusHandler" /> or zero if the handler
          was already added.
        </returns><remarks><para>
            Add the specified handler to the set of functions to be
            called when this object receives focus events (in or out).
          </para><para>
            If the handler is already added it is not added again.
          </para></remarks></Docs></Member><Member MemberName="Contains"><MemberSignature Language="C#" Value="public bool Contains (int x, int y, Atk.CoordType coord_type);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Int32" /><Parameter Name="y" Type="System.Int32" /><Parameter Name="coord_type" Type="Atk.CoordType" /></Parameters><Docs><summary>Checks whether the specified point is within the extent of this component.</summary><param name="x">X coordinate</param><param name="y">Y coordinate</param><param name="coord_type">
          Specifies whether the coordinates are relative to the screen
          or to the components top level window.
        </param><returns><see langword="true" /> or <see langword="false" /> indicating whether the specified point is
          within the extent of the component or not.
        </returns><remarks /></Docs></Member><Member MemberName="RefAccessibleAtPoint"><MemberSignature Language="C#" Value="public Atk.Object RefAccessibleAtPoint (int x, int y, Atk.CoordType coord_type);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Atk.Object</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Int32" /><Parameter Name="y" Type="System.Int32" /><Parameter Name="coord_type" Type="Atk.CoordType" /></Parameters><Docs><summary>To be added</summary><param name="x">To be added: an object of type 'int'</param><param name="y">To be added: an object of type 'int'</param><param name="coord_type">To be added: an object of type 'Atk.CoordType'</param><returns>To be added: an object of type 'Atk.Object'</returns><remarks>To be added</remarks></Docs></Member><Member MemberName="MdiZorder"><MemberSignature Language="C#" Value="public int MdiZorder { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><summary>Gets the Z order of the component.</summary><value>The value G_MININT will be returned if the layer of the component is not ATK_LAYER_MDI or ATK_LAYER_WINDOW.</value><remarks /></Docs></Member><Member MemberName="Layer"><MemberSignature Language="C#" Value="public Atk.Layer Layer { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Atk.Layer</ReturnType></ReturnValue><Docs><summary>Gets the layer of this component.</summary><value>An <see cref="T:Atk.Layer" /> which is the layer of the component.</value><remarks /></Docs></Member><Member MemberName="GetPosition"><MemberSignature Language="C#" Value="public void GetPosition (out int x, out int y, Atk.CoordType coord_type);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Int32&amp;" RefType="out" /><Parameter Name="y" Type="System.Int32&amp;" RefType="out" /><Parameter Name="coord_type" Type="Atk.CoordType" /></Parameters><Docs><summary>
          Gets the position of component in the form of a point
          specifying this component's top-left corner.
        </summary><param name="x">X coordinate position</param><param name="y">Y coordinate position</param><param name="coord_type">
          Specifies whether the coordinates are relative to the screen
          or to the components top level window.
        </param><remarks /></Docs></Member><Member MemberName="GetExtents"><MemberSignature Language="C#" Value="public void GetExtents (out int x, out int y, out int width, out int height, Atk.CoordType coord_type);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Int32&amp;" RefType="out" /><Parameter Name="y" Type="System.Int32&amp;" RefType="out" /><Parameter Name="width" Type="System.Int32&amp;" RefType="out" /><Parameter Name="height" Type="System.Int32&amp;" RefType="out" /><Parameter Name="coord_type" Type="Atk.CoordType" /></Parameters><Docs><summary>Gets the rectangle which gives the extent of this component.</summary><param name="x">X coordinate position</param><param name="y">Y coordinate position</param><param name="width">Width</param><param name="height">Height</param><param name="coord_type">
          Specifies whether the coordinates are relative to the screen
          or to the components top level window.
        </param><remarks /></Docs></Member><Member MemberName="GetSize"><MemberSignature Language="C#" Value="public void GetSize (out int width, out int height);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="width" Type="System.Int32&amp;" RefType="out" /><Parameter Name="height" Type="System.Int32&amp;" RefType="out" /></Parameters><Docs><summary>Gets the size of this component in terms of width and height.</summary><param name="width">Width</param><param name="height">Height</param><remarks /></Docs></Member><Member MemberName="BoundsChanged"><MemberSignature Language="C#" Value="public event Atk.BoundsChangedHandler BoundsChanged;" /><MemberType>Event</MemberType><ReturnValue><ReturnType>Atk.BoundsChangedHandler</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added</summary><remarks>To be added</remarks><since version="Gtk# 2.6" /></Docs></Member><Member MemberName="Alpha"><MemberSignature Language="C#" Value="public double Alpha { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks><since version="Gtk# 2.12" /></Docs></Member></Members></Type>