﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Global" FullName="Art.Global"><TypeSignature Language="C#" Value="public class Global" Maintainer="auto" /><AssemblyInfo><AssemblyName>art-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.20.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>Global API elements for <see cref="N:Art" /></summary><remarks /></Docs><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Members><Member MemberName="BezierToVec"><MemberSignature Language="C#" Value="public static Art.Point BezierToVec (double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, Art.Point p, int level);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Art.Point</ReturnType></ReturnValue><Parameters><Parameter Name="x0" Type="System.Double" /><Parameter Name="y0" Type="System.Double" /><Parameter Name="x1" Type="System.Double" /><Parameter Name="y1" Type="System.Double" /><Parameter Name="x2" Type="System.Double" /><Parameter Name="y2" Type="System.Double" /><Parameter Name="x3" Type="System.Double" /><Parameter Name="y3" Type="System.Double" /><Parameter Name="p" Type="Art.Point" /><Parameter Name="level" Type="System.Int32" /></Parameters><Docs><summary>To be added</summary><param name="x0">a <see cref="T:System.Double" /></param><param name="y0">a <see cref="T:System.Double" /></param><param name="x1">a <see cref="T:System.Double" /></param><param name="y1">a <see cref="T:System.Double" /></param><param name="x2">a <see cref="T:System.Double" /></param><param name="y2">a <see cref="T:System.Double" /></param><param name="x3">a <see cref="T:System.Double" /></param><param name="y3">a <see cref="T:System.Double" /></param><param name="p">a <see cref="T:Art.Point" /></param><param name="level">a <see cref="T:System.Int32" /></param><returns>a <see cref="T:Art.Point" /></returns><remarks>To be added</remarks></Docs></Member><Member MemberName="BezPathToVec"><MemberSignature Language="C#" Value="public static Art.Vpath BezPathToVec (Art.Bpath bez, double flatness);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Art.Vpath</ReturnType></ReturnValue><Parameters><Parameter Name="bez" Type="Art.Bpath" /><Parameter Name="flatness" Type="System.Double" /></Parameters><Docs><summary>To be added</summary><param name="bez">a <see cref="T:Art.Bpath" /></param><param name="flatness">a <see cref="T:System.Double" /></param><returns>a <see cref="T:Art.Vpath" /></returns><remarks>To be added</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Global ();" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters /><Docs><summary>Default constructor</summary><remarks /></Docs></Member><Member MemberName="RectListFromUta"><MemberSignature Language="C#" Value="public static Art.IRect RectListFromUta (Art.Uta uta, int max_width, int max_height, out int p_nrects);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Art.IRect</ReturnType></ReturnValue><Parameters><Parameter Name="uta" Type="Art.Uta" /><Parameter Name="max_width" Type="System.Int32" /><Parameter Name="max_height" Type="System.Int32" /><Parameter Name="p_nrects" Type="System.Int32&amp;" RefType="out" /></Parameters><Docs><summary>Decomposes a UTA into a list of rectangles.</summary><param name="uta">The given UTA.</param><param name="max_width">The maximum width of the resulting rectangles.</param><param name="max_height">The maximum height of the resulting rectangles.</param><param name="p_nrects">The number of rectangles generated. Should be an out. Its unnecessary.</param><returns>It should return a IRect[]. Yup, a bug. </returns><remarks>This routine provides a precise implementation, meaning that the rectangles cover exactly the same are as the uta.</remarks></Docs></Member><Member MemberName="GraySvpAa"><MemberSignature Language="C#" Value="public static byte GraySvpAa (Art.SVP svp, int x0, int y0, int x1, int y1, int rowstride);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Byte</ReturnType></ReturnValue><Parameters><Parameter Name="svp" Type="Art.SVP" /><Parameter Name="x0" Type="System.Int32" /><Parameter Name="y0" Type="System.Int32" /><Parameter Name="x1" Type="System.Int32" /><Parameter Name="y1" Type="System.Int32" /><Parameter Name="rowstride" Type="System.Int32" /></Parameters><Docs><summary>Renders the Sorted Vector Path into the given byte[].</summary><param name="svp">The given Sorted Vector Path.</param><param name="x0">The left coordinate of the viewport.</param><param name="y0">The top coordinate of the viewport.</param><param name="x1">The right coordinate of the viewport.</param><param name="y1">The bottom coordinate of the viewport.</param><param name="rowstride">The row stride of the pixel buffer.</param><returns>The function is void, it should get the byte[] were to render... Its a bug.</returns><remarks>Is only renders inside the area of the viewport.</remarks></Docs></Member></Members></Type>