﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Bpath" FullName="Art.Bpath"><TypeSignature Language="C#" Maintainer="auto" Value="public struct Bpath" /><AssemblyInfo><AssemblyName>art-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey><AssemblyVersion>2.20.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Docs><summary>Support Structure for Bezier Paths</summary><remarks /></Docs><Base><BaseTypeName>System.ValueType</BaseTypeName></Base><Interfaces /><Members><Member MemberName="Zero"><MemberSignature Language="C#" Value="public static Art.Bpath Zero;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>Art.Bpath</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="New"><MemberSignature Language="C#" Value="public static Art.Bpath New (IntPtr raw);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Art.Bpath</ReturnType></ReturnValue><Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters><Docs><summary>To be added</summary><param name="raw">a <see cref="T:System.IntPtr" /></param><returns>a <see cref="T:Art.Bpath" /></returns><remarks>To be added</remarks></Docs></Member><Member MemberName="AffineTransform"><MemberSignature Language="C#" Value="public Art.Bpath AffineTransform (double[] matrix);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Art.Bpath</ReturnType></ReturnValue><Parameters><Parameter Name="matrix" Type="System.Double[]" /></Parameters><Docs><summary>Apply an affine transform to the Bezier Path.</summary><param name="matrix">An Affine Transformation.</param><returns>A new Bezier Path that is the result of the current with the affien transformation applyed to it.</returns><remarks>Matrix has to be a six position array.</remarks></Docs></Member><Member MemberName="Code"><MemberSignature Language="C#" Value="public Art.Pathcode Code;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>Art.Pathcode</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="X1"><MemberSignature Language="C#" Value="public double X1;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="Y1"><MemberSignature Language="C#" Value="public double Y1;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="X2"><MemberSignature Language="C#" Value="public double X2;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="Y2"><MemberSignature Language="C#" Value="public double Y2;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="X3"><MemberSignature Language="C#" Value="public double X3;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member><Member MemberName="Y3"><MemberSignature Language="C#" Value="public double Y3;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Parameters></Parameters><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs></Member></Members></Type>