# Automatically created by Widelands svnbuild

[global]
packet_version=1

[Beginning]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Start Trigger
nr_events=6
event_00=Goto Darkness
event_01=Diary page 1
event_02=Show Sea
event_03=Diary page 2
event_04=Goto Home
event_05=Diary page 3
current_event=0
state=init

[Disable Buildings]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Start Trigger
nr_events=43
event_00=Disable Building 01
event_01=Disable Building 02
event_02=Disable Building 03
event_03=Disable Building 04
event_04=Disable Building 05
event_05=Disable Building 06
event_06=Disable Building 07
event_07=Disable Building 08
event_08=Disable Building 09
event_09=Disable Building 10
event_10=Disable Building 11
event_11=Disable Building 12
event_12=Disable Building 13
event_13=Disable Building 14
event_14=Disable Building 15
event_15=Disable Building 16
event_16=Disable Building 17
event_17=Disable Building 18
event_18=Disable Building 19
event_19=Disable Building 20
event_20=Disable Building 21
event_21=Disable Building 22
event_22=Disable Building 23
event_23=Disable Building 24
event_24=Disable Building 25
event_25=Disable Building 26
event_26=Disable Building 27
event_27=Disable Building 28
event_28=Disable Building 29
event_29=Disable Building 30
event_30=Disable Building 31
event_31=Disable Building 32
event_32=Disable Building 33
event_33=Disable Building 34
event_34=Disable Building 35
event_35=Disable Building 36
event_36=Disable Building 37
event_37=Disable Building 38
event_38=Disable Building 39
event_39=Disable Building 40
event_40=Disable Building 41
event_41=Disable Building 42
event_42=Disable Building 43
current_event=0
state=init

[Visitor 1]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Message Barracks
nr_events=4
event_00=Saledus 1
event_01=Goto Forest
event_02=Enable Barracks
event_03=Unhide Objective 1 - Barracks
current_event=0
state=init

[Baracks Complete]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Barracks complete
nr_events=6
event_00=Goto Forest
event_01=Saledus 2
event_02=Unhide Objective 2 - Lumberjack
event_03=Enable Lumberjack
event_04=Goto Home
event_05=Amalea 1
current_event=0
state=init

[Lumberjack Complete]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Lumberjack complete
nr_events=4
event_00=Goto Home
event_01=Amalea 2
event_02=Unhide Objective 3 - Sawmill
event_03=Enable Sawmill
current_event=0
state=init

[Sawmill Complete]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Sawmill complete
nr_events=4
event_00=Goto Home
event_01=Amalea 3
event_02=Unhide Objective 4 - Forester
event_03=Enable Forester
current_event=0
state=init

[Forester Complete]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Forester complete
nr_events=4
event_00=Goto Home
event_01=Saledus 3
event_02=Unhide Objective 5 - Quarry
event_03=Enable Quarry
current_event=0
state=init

[Quarry Complete]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Quarry complete
nr_events=2
event_00=Goto Home
event_01=Saledus 4
current_event=0
state=init

[End]
repeating=false
nr_conditional_element=3
conditional_element_00=trigger
conditional_element_00_data=End Trigger
conditional_element_01=AND
conditional_element_02=trigger
conditional_element_02_data=Quarry complete
nr_events=1
event_00=Diary page 4
current_event=0
state=init

