//The States and Contents
//State 0: Closed chest
//State 1: Opened Chest
//State 2: Empty Chest
//Content 0: Locked chest
//Content 1: Unlocked Chest

//This chest is open
IfSpawned
  tmpargument = 1  //Unlocked
  SetContent

// Someone cast an unlock spell
IfOrdered
  tmpx = selforder
  tmpy = 491  // The unique code for an unlock order
  IfXIsEqualToY
    // Is it closed?
    tmpargument = 0
    IfStateIs
      // Open it up
      tmpargument = ACTIONMG
      DoAction
        tmpargument = 1
        SetState
        tmpargument = 60
        SetBumpHeight
        KeepAction
        tmpargument = 0
        tmpdistance = 11025
        PlaySound
        // Wait a while
        tmpargument = 40
        SetTime
        // Tell the players...
        tmpargument = 3
        SendMessageNear

// Someone is trying to open it
IfBumped
  // Can they open the chest?
  SetTargetToWhoeverBumped
  IfTargetCanOpenStuff


    // Is it closed?
    tmpargument = 0
    IfStateIs
      tmpargument = 0
      IfContentIs  //LOCKED
        // Are they in front?
        IfFacingTarget
          // Make target crouch and tell the players...
          tmpargument = ACTIONMG
          TargetDoAction
          tmpargument = 1
          SendMessageNear


      Else //UNLOCKED
        // Are they in front?
        IfFacingTarget


          // Make target crouch
          tmpargument = ACTIONMG
          TargetDoAction


          // Give some experience
          tmpargument = 5
          tmpdistance = EXPDARE
          GiveExperienceToTarget


          // Open it up
          tmpargument = ACTIONMG
          DoAction
            tmpargument = 1
            SetState
            tmpargument = 60
            SetBumpHeight
            KeepAction
            tmpargument = 0
            tmpdistance = 11025
            PlaySound
            // Wait a while
            tmpargument = 40
            SetTime
            // Tell the players...
            tmpargument = 4
            SendMessageNear


    // Wait before allowing loot
    IfTimeOut
      // Reset the timer
      tmpargument = 40
      SetTime

      // Make target crouch
      tmpargument = ACTIONMG
      TargetDoAction

      // Say it's empty...
      IfStateIs2
        tmpargument = 0
        SendMessageNear


    // Drop the contents
    IfStateIs1
      DropItems
      DropMoney
      DropKeys
      tmpargument = 2
      SendMessageNear
      tmpargument = 2 //It's empty now...
      SetState

// All done
End
