# Automatically created by Widelands build-9

[global]
packet_version=1

[Briefing]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=The Story begins
nr_events=9
event_00=Briefing Msg 1
event_01=Briefing Msg 2
event_02=Briefing Msg 3
event_03=Order Msg 01
event_04=Order Msg 02
event_05=Order Msg 03
event_06=Show Rocks
event_07=Unhide Claim Northeastern Rocks
event_08=Order Msg 04
current_event=0
state=init

[Disable Buildings]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Game Started
nr_events=38
event_00=Disable Building 01
event_01=Disable Building 02
event_02=Disable Building 03
event_03=Disable Building 04
event_04=Disable Building 05
event_05=Disable Building 06
event_06=Disable Building 07
event_07=Disable Building 08
event_08=Disable Building 09
event_09=Disable Building 10
event_10=Disable Building 11
event_11=Disable Building 12
event_12=Disable Building 13
event_13=Disable Building 14
event_14=Disable Building 15
event_15=Disable Building 16
event_16=Disable Building 17
event_17=Disable Building 18
event_18=Disable Building 19
event_19=Disable Building 20
event_20=Disable Building 21
event_21=Disable Building 22
event_22=Disable Building 23
event_23=Disable Building 24
event_24=Disable Building 25
event_25=Disable Building 26
event_26=Disable Building 27
event_27=Disable Building 28
event_28=Disable Building 29
event_29=Disable Building 30
event_30=Disable Building 31
event_31=Disable Building 32
event_32=Disable Building 33
event_33=Disable Building 34
event_34=Disable Building 35
event_35=Disable Building 36
event_36=Disable Building 37
event_37=Disable Building 38
current_event=0
state=init

[Advisor 1 Quarry]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Built Quarry
nr_events=1
event_00=Order Msg 05 Quarry
current_event=0
state=init

[Advisor 2 First Expand]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built Sentry
conditional_element_02=OR
conditional_element_03=trigger
conditional_element_03_data=Built Stronghold
conditional_element_04=)
nr_events=6
event_00=Order Msg 06 Geologist
event_01=Unhide Build Mines
event_02=Enable Coal Mine
event_03=Enable Ore Mine
event_04=Enable Gold Mine
event_05=Enable Granite Mine
current_event=0
state=init

[Advisor 3 Mines Up]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built Coal Mine
conditional_element_02=AND
conditional_element_03=trigger
conditional_element_03_data=Built Ore Mine
conditional_element_04=)
nr_events=13
event_00=Order Msg 07 Mines Up
event_01=Order Msg 08 Mines Up
event_02=Order Msg 09 Hunter
event_03=Enable Hunter
event_04=Enable Gamekeeper
event_05=Enable Tavern
event_06=Order Msg 10 Bread
event_07=Enable Farm
event_08=Enable Well
event_09=Enable Bakery
event_10=Unhide Begin the Hunt
event_11=Unhide Begin Farming
event_12=Unhide Build a Tavern
current_event=0
state=init

[Advisor 4 Hunt Began]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built Hunter
conditional_element_02=AND
conditional_element_03=trigger
conditional_element_03_data=Built Gamekeeper
conditional_element_04=)
nr_events=1
event_00=Order Msg 11 Hunt Began
current_event=0
state=init

[Advisor 5 Farming Began]
repeating=false
nr_conditional_element=9
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built Bakery
conditional_element_02=AND
conditional_element_03=(
conditional_element_04=trigger
conditional_element_04_data=Built Farm
conditional_element_05=AND
conditional_element_06=trigger
conditional_element_06_data=Built Well
conditional_element_07=)
conditional_element_08=)
nr_events=1
event_00=Order Msg 12 Farming Began
current_event=0
state=init

[Advisor 6 Tavern]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Built Tavern
nr_events=1
event_00=Order Msg 13 Tavern
current_event=0
state=init

[Advisor 7 Refine Ore]
repeating=false
nr_conditional_element=9
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built Tavern
conditional_element_02=AND
conditional_element_03=(
conditional_element_04=trigger
conditional_element_04_data=Hunt Began
conditional_element_05=AND
conditional_element_06=trigger
conditional_element_06_data=Farming Began
conditional_element_07=)
conditional_element_08=)
nr_events=4
event_00=Order Msg 14 Refine Ore
event_01=Enable Smelter
event_02=Enable Burner
event_03=Unhide Refine Ores
current_event=0
state=init

[Advisor 8 Mines Exhaustes]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built Smelter
conditional_element_02=AND
conditional_element_03=trigger
conditional_element_03_data=Built Burner
conditional_element_04=)
nr_events=4
event_00=Order Msg 15 Mines Exhausted
event_01=Enable Inn
event_02=Enable Deep Coal Mine
event_03=Unhide Enhance Buildings
current_event=0
state=init

[Advisor 9 Blackwood]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built First Sentry
conditional_element_02=OR
conditional_element_03=trigger
conditional_element_03_data=Built First Stronghold
conditional_element_04=)
nr_events=3
event_00=Order Msg 16 Blackwood
event_01=Enable Hardener
event_02=Unhide Better Material I
current_event=0
state=init

[Advisor 10 Grindstone]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Built Hardener
nr_events=4
event_00=Order Msg 17 Grindstone
event_01=Enable Grinder
event_02=Enable Well
event_03=Unhide Better Material II
current_event=0
state=init

[Advisor 11 Fernery]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Built Grinder
conditional_element_02=AND
conditional_element_03=trigger
conditional_element_03_data=Built Well
conditional_element_04=)
nr_events=3
event_00=Order Msg 18 Fernery
event_01=Enable Fernery
event_02=Unhide Better Material III
current_event=0
state=init

[Advisor 12 All Material]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Built Fernery
nr_events=1
event_00=Order Msg 19 All Material
current_event=0
state=init

[Mission Complete]
repeating=false
nr_conditional_element=13
conditional_element_00=(
conditional_element_01=(
conditional_element_02=trigger
conditional_element_02_data=Mission Quarry
conditional_element_03=AND
conditional_element_04=trigger
conditional_element_04_data=Mission Fernery
conditional_element_05=)
conditional_element_06=AND
conditional_element_07=(
conditional_element_08=trigger
conditional_element_08_data=Built Inn
conditional_element_09=AND
conditional_element_10=trigger
conditional_element_10_data=Built Deep Coal Mine
conditional_element_11=)
conditional_element_12=)
nr_events=1
event_00=Mission Complete
current_event=0
state=init

[Story 1]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Story Timer 1
nr_events=1
event_00=Story Msg 1
current_event=0
state=init

[Story 2]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Story Timer 2
nr_events=1
event_00=Story Msg 2
current_event=0
state=init
