# Automatically created by Widelands build-9

[global]
packet_version=1

[Briefing]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=The Story begins
nr_events=9
event_00=Briefing Msg 1
event_01=Show Al'thunran
event_02=Goto Al'thunran
event_03=Briefing Msg 2
event_04=Show Grave
event_05=Goto Grave
event_06=Briefing Msg 3
event_07=Goto Home
event_08=Briefing Msg 4
current_event=0
state=init

[Disable Buildings]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Game Started
nr_events=42
event_00=Disable Building 01
event_01=Disable Building 02
event_02=Disable Building 03
event_03=Disable Building 04
event_04=Disable Building 05
event_05=Disable Building 06
event_06=Disable Building 07
event_07=Disable Building 08
event_08=Disable Building 09
event_09=Disable Building 10
event_10=Disable Building 11
event_11=Disable Building 12
event_12=Disable Building 13
event_13=Disable Building 14
event_14=Disable Building 15
event_15=Disable Building 16
event_16=Disable Building 17
event_17=Disable Building 18
event_18=Disable Building 19
event_19=Disable Building 20
event_20=Disable Building 21
event_21=Disable Building 22
event_22=Disable Building 23
event_23=Disable Building 24
event_24=Disable Building 25
event_25=Disable Building 26
event_26=Disable Building 27
event_27=Disable Building 28
event_28=Disable Building 29
event_29=Disable Building 30
event_30=Disable Building 31
event_31=Disable Building 32
event_32=Disable Building 33
event_33=Disable Building 34
event_34=Disable Building 35
event_35=Disable Building 36
event_36=Disable Building 37
event_37=Disable Building 38
event_38=Disable Building 39
event_39=Disable Building 40
event_40=Disable Building 41
event_41=Disable Building 42
current_event=0
state=init

[Advisor 1]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Wait
nr_events=4
event_00=Order Msg 1
event_01=Order Msg 2
event_02=Order Msg 3
event_03=Unhide Objective 1
current_event=0
state=init

[Advisor 2]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Order3
conditional_element_02=AND
conditional_element_03=trigger
conditional_element_03_data=Built Lumberjack 1
conditional_element_04=)
nr_events=3
event_00=Order Msg 4
event_01=Order Msg 5
event_02=Unhide Objective 2
current_event=0
state=init

[Advisor 3]
repeating=false
nr_conditional_element=5
conditional_element_00=(
conditional_element_01=trigger
conditional_element_01_data=Order5
conditional_element_02=AND
conditional_element_03=trigger
conditional_element_03_data=Built Lumberjack 2
conditional_element_04=)
nr_events=6
event_00=Order Msg 6
event_01=Enable Ranger
event_02=Order Msg 7
event_03=Enable Quarry
event_04=Unhide Objective 3
event_05=Unhide Objective 4
current_event=0
state=init

[Mission Complete]
repeating=false
nr_conditional_element=9
conditional_element_00=(
conditional_element_01=(
conditional_element_02=trigger
conditional_element_02_data=Order7
conditional_element_03=AND
conditional_element_04=trigger
conditional_element_04_data=Built Quarries
conditional_element_05=)
conditional_element_06=AND
conditional_element_07=trigger
conditional_element_07_data=Built Ranger
conditional_element_08=)
nr_events=1
event_00=Mission Complete
current_event=0
state=init

[Story 1]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Story Timer 1
nr_events=3
event_00=Goto Al'thunran
event_01=Story Msg 1
event_02=Goto Home
current_event=0
state=init

[Story 2]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Story Timer 2
nr_events=2
event_00=Goto Grave
event_01=Story Msg 2
current_event=0
state=init

[Story 3]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Story Timer 3
nr_events=1
event_00=Story Msg 3
current_event=0
state=init

[Story 4]
repeating=false
nr_conditional_element=1
conditional_element_00=trigger
conditional_element_00_data=Story Timer 4
nr_events=1
event_00=Story Msg 4
current_event=0
state=init

