1999-02-14  Ian Peters  <ipeters@acm.org>

	* Changes all over the place.  Added sounds.

1999-02-13  Ian Peters  <ipeters@acm.org>

	* Score values increase by levels.  Plugged a memory leak by actually
	destroying the scoreboard at the end.

1999-02-13  Ian Peters  <ipeters@acm.org>

	* Fixed bug when you delete the window - connect to delete_event, not
	destroy.

1999-02-12  Ian Peters  <ipeters@acm.org>

	* lots-o-files: Added the code for discouraging missing bonuses too
	much - don't try to run your score up anymore.

1999-02-12  Ian Peters  <ipeters@acm.org>

	* main.c: in pause_game_cb, changed gtk_timeout_remove to
	gtk_callback_disconnect (Doh!), fixes many little bugs.

1999-02-12  Ian Peters  <ipeters@acm.org>

	* scoreboard.c, scoreboard.h, assorted others: Added the scoreboard.

1999-02-12  Ian Peters  <ipeters@acm.org>

	* main.c: end_game_cb now sets paused to 0, so as not to fool
	game_is_running.

1999-02-08  Ian Peters  <ipeters@acm.org>

	* bonus.c (gnibbles_bonus_erase): free the bonus, free the memory, much
	better.

1999-02-07  Ian Peters  <ipeters@acm.org>

	* Removed configure_event_cb, since this should only be done once.
	Triggerd by the gnomedock stuff seeming to generate configure events
	with reckless abandon, even when nothing changes size.  Moved code to
	main.

1999-02-06  Ian Peters  <ipeters@acm.org>

	* Made the padding in the preferences dialog more consistant.

1999-02-06  Ian Peters  <ipeters@acm.org>

	* Fixed a smallish bug in the confirmation dialog stuff.

1999-02-06  Ian Peters  <ipeters@acm.org>

	* Fixed some stuff from yesterday, specifically bug in menuitem
	sensitivity stuff.
	* Added slight pause after unpausing the game.

1999-02-05  Ian Peters  <ipeters@acm.org>

	* Made the new game / end game / exit game menu items a little bit
	smarter - ie ask for confirmation, stuff like that.  Only when needed,
	of course.

1999-02-05  Ian Peters  <ipeters@acm.org>

	* Changed default config option for random levels to false.

1999-02-04  Ian Peters  <ipeters@acm.org>

	* Fixed a bug when you finished all the levels.  Not just sits you on
	the last level until you die.

1999-02-02  Ian Peters  <ipeters@acm.org>

	* Fixed some bugs in gnibbles_worm_grok_bonus, such as incorrect maths
	while doubling and halving, and stupid typo in case BONUSREGULAR, which
	meant nothing much was happening to scores.  All better.

1999-02-02  Ian Peters  <ipeters@acm.org>

	* Fixed some memory leak in properties.c
	* Added configuration options to allow multiple players to set keys,
	set worm color, set number of players, set starting level.  Multiple
	worm play is now possible for up to 4 players, and this is an arbitrary
	limit - really, how many people fit on one keyboard?

1999-02-01  Ian Peters  <ipeters@acm.org>

	* Fixed crazy little pausing bug - didn't pause when worm had died,
	erased, level reinitialized, during 1 second pause before worm popped
	out again...

1999-02-01  Ian Peters  <ipeters@acm.org>

	* Fixed bug in loading per worm properties

1999-02-01  Ian Peters  <ipeters@acm.org>

	* Fixed a nasty bug when pausing while the worm is being erased and it
	is restarting the level...
	* Changed the new game / restart level behaviour slightly so that the
	initial bonus is shown a second or so before the worm pops up.  Helps
	with the pause issue from above, too.

1999-01-31  Ian Peters  <ipeters@acm.org>

	* Wrote the game.

